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November 29, 2007 < Newer Older >
Dealing with Genre Part 2
In the last blog post, we mentioned how it would be cool to be able to accurately compare the success of different genres of MMOs. It is becoming increasingly difficult to accomplish this, though, as the definition of success is so loosely bound.

Originally, we started designing a fantasy-based game, because it seemed like it was the tried and true genre. Many game development companies choose to base their games on it, and fantasy-based movies haven't been more popular. In our minds, it just seemed like there was something about this genre that people liked, and...
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We're pleased to release the first piece of concept art for our new game! For more information on the game, check out the games section. Upcoming Mercury Effects Game
About Us
Past Games
Check out our past games and some other projects that didn't make it off the ground.
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Company
Mercury Effects is a Pittsburgh- based game development studio dedicated to bringing innovative gameplay from our basement to yours.

Founded in 1999, Mercury Effects has developed and completed several games, including the highly-rated hit Miner Madness. Currently, the studio is staying busy designing their next game, with principle development to begin in January 2008.
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